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>As a Rhino user I can tell that having to convert NURBS into POV-Ray is a
>handicap. One has to go through the entire model and fine-tune each part so
>that the whole thing doesn't end up in a 500 Mb mesh. UV mapping is often
>lost in the process, so it's necessary to remap the parts. And of course, a
>downsized polygonal mesh is less nice-looking than a native NURBS (or any
>other parametric surface in fact).
>
I am wondering, whether NURBS support is anywhere on the POV-team's current
agenda. I've seen such a feature request come up before, and it seems like
such a generally useful modelling integration feature that I am surprised
that nobody has attacked it before. From the posting by ingo, it does not
seem like it would be rocket science either. I am asking because I am
considering this as an possible project (once I finish my current one, that
is :)
POV-Ray nurbs support with on-the-fly tessellation / cacheing... that would
be nice...
Andrew
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